AgeOfBattle

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AgeOfBattle
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AgeOfBattle

Commander, your kingdom’s future starts before the first fight. Pick a homeland bonus, build a strong economy, and choose battles you can win. AgeOfBattle is a strategy game where decisions matter. It’s not about spamming the same unit forever. You win by scouting, using terrain, and timing attacks so your army hits where it hurts. What you do in the game A typical match looks like this: Choose a homeland bonus (iron, fertile plains, shoreline, etc.). Place your first village and assign workers to wood, food, stone using a simple tap wheel. Scout through fog of war with fast units. Expand to safe resource spots and defend choke points. Build an army with counters (spears, swords, archers, siege). Win fights with formations, supply control, and targeted raids. The fun is watching small choices snowball. A better mill location can turn into extra food, which turns into more archers, which wins the next battle. Controls Desktop Click to place buildings and select units Tap/click the worker wheel to assign gatherers Drag-select armies and right-click/click to move/attack Toggle formations and pause-and-plan (if available) Mobile Tap to place buildings and select units Tap the worker wheel to assign jobs Tap-move commands and ability buttons (if used) Pause-and-plan toggle for careful orders How you win (and what “progress” means) You usually win by defeating the enemy army and/or destroying key buildings. Progress comes from: better economy timing cleaner fights (fewer losses) controlling supply routes and key terrain Post-battle charts can show what swung the match—use that to improve. Units, counters, and formations Basic roles: Spears: hold lanes, strong vs cavalry charges Swords: push gaps and chase squishy units Archers: punish from range, best from cover Siege: breaks gates and forts (but needs protection) Light cavalry/scouts: reveal fog and tag map goals Formation toggles matter: Tight defense: better vs charges, safer in choke points Wide spread: reduces splash damage and helps vs area threats Tips to play better (specific AgeOfBattle habits) Queue villagers in pairs. Your economy grows smoother and you avoid idle time. Place houses near active camps. Shorter walking = more resources over time. Set gather waypoints early. Make lumberjacks replant/loop efficiently instead of wandering. Scout immediately. Use light cavalry to mark choke points, rivers, hills, and neutral shrines. Garrison shrines when safe. Small buffs add up, especially early. Research speed first: wheelbarrow-type upgrades boost everything you do. Get early durability next: leather kits-style upgrades help your first real fight. Extend vision: signal fires/watchtower sight stops surprise raids from deleting workers. Don’t take random brawls. Kite patrols into traps or fight near your towers. Focus-fire healers/support first. If the enemy heals, remove it fast. Raid production when the army is away. Hit barracks or supplies while defenders are out. Tip: Win the map, then win the fight. If you keep losing early raids, build one extra tower and widen your vision before you expand again. Naval and late-game strategy (when maps use water) On naval maps, mixed fleets work best: screening ships protect your core fire ships force retreats transports slip along coasts to land raiders Late game often becomes a supply game: fortify ridge intersections seed outposts at gold veins escort engineers for bridges and surprise flanks Levels, scenarios, and modes Scenario variety can include: escort missions survive night assaults with limited ammo split forces across shores Skirmish mutators (winter slows, fog mornings) push you to adapt instead of repeating one build. Common problems & quick fixes I’m always behind on resources: Check walking distances and queue villagers steadily. Surprise raids keep wiping me: Extend vision (towers/signal fires) and keep a small response group. Army feels useless: You may be missing counters—add spears vs cavalry, siege vs gates, archers from cover. Lag in big battles: Lower zoom, close other tabs/apps, refresh. No sound: Check mute and device volume. Full screen issues: Exit and re-enter full screen; rotate mobile if needed. Parent tip AgeOfBattle builds planning, problem-solving, and patience. Matches can run long, so breaks help: “Finish this scenario, then rest your eyes.” Quick info Platform: Browser (HTML5) Genre: Strategy / RTS battles Age fit: 9–13 Session length: 15–40 minutes Controls: Tap/click to place, select, move; formations + pause-and-plan FAQ Q1: What homeland bonus should I pick first? A: Choose the one that matches your plan: farms for growth, iron for early infantry pressure, shoreline for water maps. Q2: What’s the biggest beginner mistake? A: Expanding without scouting. Fog of war hides raids and traps. Q3: How do I stop getting surprised? A: Build vision (watchtowers/signal fires) and keep scouts moving. Q4: Should I fight every enemy group I see? A: No. Take fights near your terrain advantages and avoid bad brawls. Q5: What research matters early? A: Faster gathering first, then early durability, then vision upgrades. Q6: How do I break fortified gates? A: Bring siege, protect it with frontline units, and cut supply carts when possible.

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