Play Prisoner Bob Walkthrough
Agent Bob has one job: get to the exit without being seen. No punching. No battles. Just timing, hiding, and very sneaky laundry-room strategy. What you do in the game Prisoner Bob is a non-violent stealth puzzler. Each level is like a little blueprint. You study: patrol routes rotating vision cones doors and vents pressure plates and keypads Then you plan a safe path to the sunny exit. The main loop: Watch guard patterns and cone sweeps. Move at the safe moment. Hide behind objects or in spots when needed. Use tools (like a screwdriver) to open new routes. Solve a small puzzle (cart on plate, code door, keycard, vent). If you get caught, it’s not scary. Bob just gets sent back to a checkpoint with a “whoops” vibe. Controls Desktop Swipe/drag or arrow-style movement (depending on layout) Tap/click to hide Click and hold to peek around corners Interact with objects (radio, carts, doors) Mobile Swipe to move Tap to hide Hold to peek Tap to interact How you win (and optional goals) You win a level by reaching the exit. Some levels add optional goals for replay: collect blueprint scraps leave a room “tidier than you found it” return a lost book These extras don’t usually block progress. They just add fun challenges. Puzzles, items, and level tricks you’ll see Line-of-sight cones: Rotate on steady patterns. Learn the rhythm. Pressure plates: Often need a rolling cart to hold them down. Keypad doors: Codes can hide in posters or schedules. Vents: Some covers open only after you find a screwdriver. Distractions: Turning on a radio can pull attention so you can slip by. Camera rotation: Some ladders and vertical paths are easy to miss until you rotate the view. Blackout rounds: You may rely more on footstep audio and short flashlight cones. Later, you can even do cooperative-style puzzles with friendly NPCs (like passing an item to trigger a far switch). Tips to play better (specific, level-winning habits) Watch one full patrol loop before moving. Knowledge beats speed. Move on the cone’s “back swing.” When it turns away, you get your safest window. Hide early, not late. Step into hiding before the cone reaches you. Use corners like shields. Peeking helps you time the next dash. Rotate the camera when stuck. A ladder can look flat from one angle. Carry only what you need. Extra items can slow interactions and even block hiding spots. Solve pressure plates with the cart first. That opens the level like a zipper. Check posters for keypad codes. If a door needs numbers, the clue is usually nearby. Use the radio when two patrols overlap. A distraction can create a clean gap. In blackout levels, turn your volume up a little. Footsteps can tell you when it’s safe. Tip: Wait. Watch. Then move. If you keep getting caught in the same hallway, try leaving the room one beat earlier than feels natural. Levels, checkpoints, and difficulty The game teaches one trick at a time, then mixes them: cones + plates carts + vents keypads + patrol overlaps Checkpoints keep it friendly. Each failure is a lesson, not a punishment. Common problems & quick fixes Guard “sees me through something”: Try a different hiding spot—some objects don’t fully block cones. Can’t open a vent: You probably need the screwdriver first. Lag or stutter: Close other tabs and refresh. Sound missing: Check both game audio and device volume (important for blackout rounds). Full screen bug: Exit full screen, then re-enter. Parent tip Prisoner Bob supports planning, patience, and problem solving. The theme is sneaking, but it’s playful and non-violent. Suggest breaks after 3–5 levels to rest eyes and hands. Quick info Platform: Browser (HTML5) Genre: Stealth puzzle / escape Age fit: 7–13 Session length: 5–15 minutes Controls: Swipe/tap/hold (or mouse equivalents) FAQ Q1: Is this a fighting game? A: No. It’s about sneaking, hiding, and solving puzzles. Q2: What should I do first in a new level? A: Watch the patrol and cone pattern once before moving. Q3: How do pressure plates work? A: Many need a cart or object to hold them down while you pass. Q4: I can’t find the keypad code—where is it? A: Check posters and schedules nearby. The clue is usually in the same room area. Q5: Why can’t I hide while holding items? A: Some items can block hiding spots or slow you down—carry only what you need. Q6: Are there hints? A: Some versions give a gentle nudge that circles a smart “next anchor” instead of showing the whole path.
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