Flower Magnet

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Flower Magnet
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Flower Magnet

The best layouts don’t make bees turn sharply. They glide in smooth curves—and that’s how you win before dusk. Flower Magnet is a gentle strategy puzzle about pollination routes. You place flowers and tools, then watch magnet-bees drift along attraction lines. Your job is to make sure every flower gets visited before the dusk meter runs out. It feels like gardening plus traffic planning—soft, calm, and very “one more level.” What you do in the game Each level starts with an empty patch of soil and a seed tray. You: Drag flowers onto open soil. Check each flower’s attraction strength and bloom radius (color-coded). Place magnet-bees so their pull guides them from bloom to bloom. Use hedges to shape routes and prevent endless loops. Use wind spinners to push bees into quiet areas that would be missed. Start the run and watch the predicted lines become real paths. Finish before dusk, optionally collecting bonus nectar goals. Early levels teach spacing. Later gardens add rock borders, breezes, water features, and new bee types. Controls Desktop Click/drag flowers from tray to soil Click to place bees, hedges, and spinners Use planning overlay to preview routes before confirming Undo to adjust placement Mobile Drag-and-drop with touch Tap to place items Toggle preview overlay Tap undo to refine How you win (and how scoring/progress works) You win when bees connect to every flower before dusk. Many levels also grade: route efficiency (less looping, more smooth flow) unused daylight (finishing early) bloom diversity (using different flower types) Bonus nectar is optional—go for it only if your route is stable. Flowers, hedges, spinners, and special events Flowers: different strengths and radii. Strong attractors can “pull” bees away from shy blossoms. Hedges: guide traffic. They’re best for shaping arcs and blocking tight circles. Wind spinners: gentle push tools. Use them to steer bees through empty zones or around obstacles. Dusk meter: your time limit. When it’s low, choose safe completion over extra nectar. Later twists can include: Afternoon breezes: shift paths, so spinner angle matters. Rain clouds: dampen attraction, so blooms must be closer. Migration events: new bee types with different pull strengths. Nocturnal moths: prefer pale flowers (great for late routes). Tips to play better (8–12 that fit this game) Start on the edges. It prevents bees drifting off-grid or missing border blooms. Build “S” curves, not corners. Smooth routes stop bees from circling. Pair strong + shy flowers. Put a strong attractor near a blossom that needs help getting visits. Leave one spinner for the end. A late “course correction” saves many near-fail runs. Avoid tight loops near thorns. Bees can get trapped bouncing between two pulls. Use hedges to break circles. If bees keep orbiting, block the short loop path. Angle spinners with the wind. If a breeze pushes right, tilt your spinner so the push feels like a curve, not a shove. Stagger bloom timing on purpose. Mix early-opening daisies with late tulips to keep routes “alive” the whole run. Protect your final flower. Make sure the last blossom is on a clean lane, not tucked behind two competing pulls. Preview overlay = your best friend. If two lines overlap too tightly, expect looping. Tip: Calm route. Clean finish. If bees keep missing one flower, move that flower slightly closer or place a spinner that nudges them through its radius—small adjustments beat big redesigns. Real moment: you’ll think the meadow is solved… then one last shy bloom stays untouched. That’s when your saved spinner earns the win. Levels, modes, and progression Levels grow by adding: obstacles (rocks, water) changing wind new pollinator types A journal tracks discoveries (“two lilacs + one spinner bridges a wind gap”), which is handy when you revisit harder gardens. Common problems & quick fixes Bees loop forever: Break the loop with a hedge or widen spacing so one attractor doesn’t overpower the route. A flower stays unvisited: Bring it closer to the main lane or add a spinner near the quiet zone. Rain makes everything fail: Cluster blooms closer and use stronger attractors to keep routes connected. Lag: Close extra tabs/apps and refresh. Sound/haptics missing: Check in-game settings and device settings. Full screen issues: Exit and re-enter full screen; rotate mobile. Parent tip Flower Magnet teaches systems thinking, planning, and gentle problem solving. It’s calm and non-competitive. A nice break rule: 2–3 levels, then rest eyes. Quick info Platform: Browser (HTML5) Genre: Strategy puzzle / path planning Age fit: 6–13 Session length: 5–15 minutes Controls: Drag/drop placement, preview overlay, undo FAQ Q1: What should I place first? A: Edge flowers and your first strong attractor. Then connect the middle with smooth curves. Q2: Why do bees get stuck circling? A: Two pulls are fighting. Break the short loop with a hedge or change spacing. Q3: When should I use wind spinners? A: To push bees into quiet zones or to fix the last missing flower near the end. Q4: What does the dusk meter mean? A: It’s your daylight timer. When it’s low, lock a safe finish instead of chasing bonus nectar. Q5: How do I handle windy levels? A: Angle spinners with the breeze and avoid sharp corners that wind can “skip” over. Q6: Are bonus nectar goals required? A: No. Finish the pollination route first, then replay for extras.

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